When you link or append an object, the script that this object is holding canbe linked. Such as 2d filter scripts, or .py scripts. This works flawlessly.
But if the object uses module mode to execute a specific function of a script, this script wont be linked or appended with the object. You can still link the script after wards, but i think It can be abit tiring.
I would suggest a function that allows user to include script or ignore script while linking/ appending objects.
If an internal script is of the name of the module and that a same module exists outside the blend file, can we suppose that the internal script has the priority ?
When you link or append an object, the script that this object is holding canbe linked. Such as 2d filter scripts, or .py scripts. This works flawlessly.
But if the object uses module mode to execute a specific function of a script, this script wont be linked or appended with the object. You can still link the script after wards, but i think It can be abit tiring.
I would suggest a function that allows user to include script or ignore script while linking/ appending objects.