I've created a Camera Shaker module that's responsible for simulating screen shaking. In the MapService, I've added features that trigger the background image and grid to shake, including any entities positioned on it. Additionally, I've resolved an issue with tile highlighting. Now, the tiles will only highlight when a tower is selected. If the user has enough resources to afford the selected tower and there are no other entities on that tile, it will be highlighted in green. Otherwise, it will be highlighted in red.
I've created a Camera Shaker module that's responsible for simulating screen shaking. In the
MapService
, I've added features that trigger the background image and grid to shake, including any entities positioned on it. Additionally, I've resolved an issue with tile highlighting. Now, the tiles will only highlight when a tower is selected. If the user has enough resources to afford the selected tower and there are no other entities on that tile, it will be highlighted in green. Otherwise, it will be highlighted in red.