The content of this merge should not be included in marking, however it would be nice to be able to showcase a game that isn't broken.
Fixed Mob spawning outside the map upper boundary (off by one error)
Fixed Engineer count decrementing when mobs die (errant updateEngineerCount() call inside MobTask)
Fixed double music error (Some screens were being instantiated twice)
Could do with some more game balancing but that's just a personal project now.
Thanks all for your hard work in making this come together :)
The content of this merge should not be included in marking, however it would be nice to be able to showcase a game that isn't broken.
Fixed Mob spawning outside the map upper boundary (off by one error) Fixed Engineer count decrementing when mobs die (errant
updateEngineerCount()
call inside MobTask) Fixed double music error (Some screens were being instantiated twice)Could do with some more game balancing but that's just a personal project now.
Thanks all for your hard work in making this come together :)