Closed manya-k closed 2 weeks ago
I would suggest adding in explicit statements to indicate that events are to be implemented by any features that use them, and that this ticket is the central point for coordination. Otherwise, it looks good. Make sure to update it with links to the task tickets and documentation as they are created. This ticket is approved and you can start creating your associated task tickets.
Events have been essentially finalised.
Description
Central point to track all game events that handles the interaction between game’s core components; characters. Weapons and animals. This feature will manage triggering and handling of events that occurs as character finds weapons, or engage with animals, or infact when users interact with the menu. This should be robust, scalable and capable of handling multiple types of interaction simultaneously.
SubFeature/component (optional)
Examples (optional)
Weapon Pickup Example: When a character moves over a sword lying on the ground, an event is triggered that removes the sword from the map and adds it to the character's inventory and hands.
Combat Example: When a character uses the sword on an animal, a combat event is triggered that reduces the animal's health and triggers a corresponding animation
Dependencies
2
3
4
10
12
Milestones
List sub-features you intend to have done and in Master by the end of the sprint.
Completion Deadline: Aug. 28 3pm
Documentation
TBD
Members