There is a bug producing doors with null connections, therefore a validating testing procotocol, which may have to be informal, needs to be done to confirm map generation isn't the cause of the bug
How To Reproduce
Steps to reproduce the behaviour:
Jump through different doors
Once you are deep enough one of the doors will be null
Expected Behaviour
To take you to the next room, though it is crashing isntead
To find recurring error and the pattern at which it was exposed, majority of the seeded random map was needed to be plotted to determine points of error
Description
There is a bug producing doors with null connections, therefore a validating testing procotocol, which may have to be informal, needs to be done to confirm map generation isn't the cause of the bug
How To Reproduce
Steps to reproduce the behaviour:
Expected Behaviour
To take you to the next room, though it is crashing isntead
Temporary Fix
May have to remove room hopping from this sprint