UQcsse3200 / 2024-studio-1

MIT License
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Items #6

Closed charlottemaherr closed 3 days ago

charlottemaherr commented 1 month ago

Description

Design and implement various items for players to interact with on the map, which provide health and ability boosts in the game. These items should be scattered throughout the map, be visually distinct and easy to interact with. Each item has a unique effect on the player's health, attack or defence capabilities. The properties of these items (e.g. effect, boost amount, duration) should be editable. This feature adds an extra layer of depth to gameplay, encouraging users to make tactical decisions about when and where to use these items. By integrating these elements, we aim to increase player engagement.

Note that this feature is related to the Weapons feature, as both involve player interactions with collectible objects in the game world. Ensure consistency in item handling and feedback mechanisms.

SubFeature/component

Health Packs: Restores a portion of the player's health upon use

Speed Boosts: Temporarily increases the player's movement speed

Shields: Provides temporary damage reduction/immunity

Dependencies

Milestones

List of sub-features you intend to have done and in Master by the end of the sprint.

Completion Deadline: Aug. 29

Extras

Documentation

TBD

Members

The-AhmadAA commented 1 month ago

Use the linking feature to link dependencies and subtasks to their associated feature/task tickets. Otherwise looking good so far, make sure to update it with links to the task tickets and documentation as they are created. This ticket is approved and you can start creating the associated task tickets.