This task focuses on implementing collision detection for the mini-games, specifically for self-collision and boundary detection. The goal is to enhance gameplay by ensuring that the game correctly handles collisions between the snake’s body and the game boundaries or itself, providing a challenging and accurate gaming experience.
Example (optional)
Self-Collision: Implement logic to detect when the snake collides with itself and trigger appropriate game over conditions.
Boundary Detection: Develop boundary detection to handle collisions with game edges, affecting gameplay and player progression.
Dependencies
[x] Implementation of core game mechanics for collision detection. (#118)
[x] Integration with scoring and game termination systems to ensure proper handling of collisions. (#116) and (#117)
Milestones
List of steps that need to be completed for this task.
Description
Task: Collision Detection. Feature: Mini Games
This task focuses on implementing collision detection for the mini-games, specifically for self-collision and boundary detection. The goal is to enhance gameplay by ensuring that the game correctly handles collisions between the snake’s body and the game boundaries or itself, providing a challenging and accurate gaming experience.
Example (optional)
Self-Collision: Implement logic to detect when the snake collides with itself and trigger appropriate game over conditions. Boundary Detection: Develop boundary detection to handle collisions with game edges, affecting gameplay and player progression.
Dependencies
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Aug. 26
Documentation
Member
Rajanya Paul Choudhury @rp3002 rp3002
Ella Berglas @EllaBerglas EllaBerglas