Implementing sound effects for each animal and each combat move based upon their animations E.g. for the attack which is a rock flying through the air having a sound for the impact of the rock on the target entity
Example (optional)
Part: Depending on the task, you may want to provide some examples of how it would play out in the game. See next point for example...
Armour Benefits: Players can wear different classes of armour. Armour takes damage until it breaks. Armour cannot be healed but can be replaced. If a player is wearing armour, its health is not affected when it takes damage unless the armour is broken.
Milestones
List of steps that need to be completed for this task.
[x] Having audio sound for button presses (Oct. 14)
[x] Having unique audio for playable character (Oct. 15)
Description
Implementing sound effects for each animal and each combat move based upon their animations E.g. for the attack which is a rock flying through the air having a sound for the impact of the rock on the target entity
Example (optional)
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Oct. 16
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