Implements a simple algorithm to select an enemy combat move based on stats and randomisation.
Changes the Water Kingdom combat background and its entity/animation positioning.
Closes #660 and #548
Type of change
[x] New feature (non-breaking change which adds functionality)
[x] This change requires a documentation update
How Has This Been Tested?
This has been tested visually. To test the UI changes, enter combat with a Water Kingdom enemy/boss, see that the new background is rendered and the animals and combat animations are positioned correctly on the screen.
Checklist:
[x] My code follows the style guidelines of this project
[x] I have performed a self-review of my code
[x] I have commented my code, particularly in hard-to-understand areas
[ ] I have made corresponding changes to the documentation
[x] My changes generate no new warnings
[x] I have added tests that prove my fix is effective or that my feature works
[x] New and existing unit tests pass locally with my changes
[x] Any dependent changes have been merged and published in downstream modules
Description
Closes #660 and #548
Type of change
How Has This Been Tested?
This has been tested visually. To test the UI changes, enter combat with a Water Kingdom enemy/boss, see that the new background is rendered and the animals and combat animations are positioned correctly on the screen.
Checklist: