UQdeco2800 / 2021-ext-studio-2

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Team 4 Feature Ticket Sprint 2 - Main Player Character Obstacle, Item and Attack Interactions and Animations #136

Open LIU-Evelyn opened 3 years ago

LIU-Evelyn commented 3 years ago

Description

This feature will be based on the moving image of the main character in the game, which includes unifying the aesthetic image of the main character and changing the image while doing the action. We will consider how the protagonist will avoid obstacles or monsters when collisions happen. This attack effect is implemented so that the protagonist can actively remove obstacles if he cannot avoid them.

SubFeature/component

Examples

Dependencies

Sprint 2 [02-09-2021 to 14-09-2021]

Implementing Main Character In-game attack interactions and animations:

Extra add-ons (Future Sprint Goals)

  1. Dynamically changing player status and animations based on player health. [Future]
  2. Dynamically changing player movement speed and attack strength based on player health. [Future]
  3. The aesthetic appearance of the protagonist can be selected among several different characters/models - e.g. gender selection, clothing selection, etc. [Future]

Members

katrinafu1 commented 3 years ago

Hi team4, team 1 will not be implementing the weapon pickup in this sprint, as we have already got enough features and coders do not have enough time to implement this in sprint2. And btw way our props store is doing a shield feature, which might need you guys to switch to the shield protected mode after the player bought the shield in the prop store. Of coz our designers will draw the character with a shield image. Thanks! If you have any questions you can contact our coder, thanks! @PaddyZz @Yonarp

lisslulay commented 3 years ago

Hi, this is team8. We are doing a missile attack on the spaceship boss. One of your designers asked us if we would set up obstacles based on the character's crouch pose. We made relevant attempts but failed. We found that this is because the character crouch only changed the character's animation, but did not change the actual height of the character. As shown in this video, no matter what pose the character does, his height remains the same.

https://user-images.githubusercontent.com/78423568/133817016-96c1968e-42ef-44d8-ab13-d46b2bd74305.mp4

Maybe you can try to change the height of the character when the crouch pose event is triggered. We will temporarily set the missile according to the height of the character. If you make the corresponding change, could you contact us?

kprohith commented 3 years ago

Hi, this is team8. We are doing a missile attack on the spaceship boss. One of your designers asked us if we would set up obstacles based on the character's crouch pose. We made relevant attempts but failed. We found that this is because the character crouch only changed the character's animation, but did not change the actual height of the character. As shown in this video, no matter what pose the character does, his height remains the same.

bandicam.2021-09-17.23-36-02-315.mp4 Maybe you can try to change the height of the character when the crouch pose event is triggered. We will temporarily set the missile according to the height of the character. If you make the corresponding change, could you contact us?

Yes, will look into it and let you know. In the last sprint, we only implemented the animations.