UQdeco2800 / 2021-ext-studio-2

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Team6 - Sprint 4- Feature - Implementing new terrain textures on bonus map #381

Open katrinafu1 opened 3 years ago

katrinafu1 commented 3 years ago

Description

In sprint 4, we will optimize the new map's terrain and generate some new textures terrain other than woods and rocks. We will be designing the new terrain textures and implement them on the new bonus map. Because the game is too easy now, so we decided to add some harmful terrain textures such as Magma and nails. So when the player hit them, the damage will be much higher than the previous obstacles. Also, we will collaborate with team 4, when the player hit the magma, the character will change to the burning status.

Examples (optional)

e.g. Random game mode relies on random map seed generation(#383 ).

Milestones

List of sub-features you intend to have done and in Master by the end of the sprint.

Completion Deadline: Oct. 19

Extras (optional)

Documentation

Members

uqtnieva commented 3 years ago

Hi! Quick feedback: this technically is not 'refactoring' but actually making an improvement as you are changing the external behaviour of how the rocks and wood spawn. You can add this improvement to the old ticket instead of a new one.

As for adding in the new terrain type to reduce health, that is fine if you think this is a critical feature, but there should be a significant process (very close to finished) by the end of Week 11.

katrinafu1 commented 3 years ago

New terrian layout design(added magma and nails) IMG_1800 IMG_1799 IMG_1803 IMG_1802 IMG_1801