UQdeco2800 / 2021-studio-3

Studio 3's spin on apocalyptic racing
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Sound Effects Design #92

Closed default-jamc closed 3 years ago

default-jamc commented 3 years ago

Description

Design of movement, enemy and atmospheric sounds provides a more immersive experience for the player, giving character to the world around them. Sound effects relating to UI elements, environmental interactions and checkpoints (eg, winning or losing) will be added into the game. The implementation will involve researching similar genre games to see how their sound design helps to express the environment, before creating our own effects. User testing will determine the suitability of the effects before their final implementation into the game. We endeavour to implement the following sound effects:

Game Sounds Interactive Sounds Combat Sounds
Winning a level Picking up buffs & debuffs Robot inflicting damage on the player (swinging arm)
Losing a level UFO inflicting damage on the player (beam)
Pausing the game
Clicking menu buttons

Sub-feature / Components

Examples

Milestones

Completion Deadline: Oct. 5

Extras

Documentation

Members

default-jamc commented 3 years ago

[23/09] Changelog: Combat sounds was moved to an Extra and Main Menu & Level Music was moved to a Milestone. This swap was made as there is the potential for more enemies to be added into the game yet, and we felt it was more appropriate to create sound effects for an already-completed feature first.

default-jamc commented 3 years ago

[02/10] Changelog:

Su-LAN commented 3 years ago

Loading Screen UML

Su-LAN commented 3 years ago

6dd6a1fea714769ebc57ff83e5c6a9d

WendyW16 commented 3 years ago
屏幕快照 2021-10-05 下午12 15 52