UQdeco2800 / 2021-studio-4

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Team 3 - Character Design,Visual Representation and Polish #34

Closed MatthewIsblind closed 3 years ago

MatthewIsblind commented 3 years ago

Description

The player already exists with working mechanics, now a visual representation for those mechanics needs to be implemented. That includes animation for running, jumping, and sliding. There should also be a visual representation of how the power-ups that affect the player are going to be displayed in this sprint. Further visual representation includes how fast the player is going, or how the player starts to panic as the void gets closer.

Examples

image Like the superstar in Mario where the player has a visual representation of Mario receiving a power-up.

Dependencies

The power-up's interaction with the player depends on the power-up team(team1). The visual design of the character depends on the map design team(team 5), to keep a consistent design within the game.

This ticket depends on these two teams.

Milestones

List of sub-features you intend to have done, and in Main, before the end of the sprint.

Extras

Documentation

User documentation ...

Members

Matthew(@MatthewIsBlind) Michelle(@michellecheng1) Zhaowei Zhang(@ZZWIris) Anton(@surelyitsanton) Anthony(@scahill17)