UQdeco2800 / 2021-studio-4

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Team 3 - Refining Player Animation #61

Closed michellecheng1 closed 2 years ago

michellecheng1 commented 2 years ago

Description

The player already exists with basic running animations however different movement animations need to be implemented into the game such as jumping, sliding, etc., which were designed in the previous sprint yet not integrated into the game. Different player animations when the character has retrieved a buff/debuff items also need to be integrated into the game (without the power-up icons). The power-up icons will be a separate entity that spawns and display above the player head to reduce the amount frames needed.

Spawn and death animations for the player will also be implemented to enhance the gaming experience.

Examples

There are various kinds of spawning animations in the game Sunset Overdrive. Inspiration can be drawn from this video below: https://www.youtube.com/watch?v=AYCjgFq1qew&ab_channel=RobCram

For death animation, it could resemble how the robots in the Portal fall apart when they die (placeholder)

Dependencies

Some animations will depend on team 2 who are updating how the power-up icon (UI) will be implemented with the player. Now there will be an entity spawned above the player when there is a buff/debuff as a visual representation. Thus, we need to work with team 2.

Milestones

List of sub-features you intend to have done, and in Main, before the end of the sprint.

Documentation

User documentation ...

Extra

Members

Matthew(@MatthewIsBlind) Michelle(@MichelleCheng1) Zhaowei Zhang(@ZZWIris) Anton(@surelyitsanton) Anthony(@scahill17)

MatthewIsblind commented 2 years ago

We have decided that our team 3 will handle the character action animation(e.g. running, jumping etc) and team 2 will handle the power-up icon that will spawn above the player's head.