UQdeco2800 / 2021-studio-4

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Team 3 - character Death Animation (Sub-feature of Sprint 3) #75

Closed MatthewIsblind closed 2 years ago

MatthewIsblind commented 2 years ago

Description

A death animation of the main player character will be implemented into the game as the player make contact with the void and dies. The animation will add more weight when it comes to the death of the player. So the implementation will enhance the gaming experience. Actions like tearing the player character limb by limb also enhances the brutality of the death to retain player engagement.

Examples

The design inspiration of the death animation from the game Halo, where the player's body will be at the mercy of its environment after death. In this case, it would be the void. Drawing inspiration from Shepherd's death in Mass Effect where he is sucked out of space. The void should be sucking the player in. The tearing by limb by limb is inspired by Movies like saw and mecha anime.

Milestones

List of sub-features you intend to have done, and in Main, before the end of the sprint.

Documentation

User documentation ...

Members

Matthew(@MatthewIsBlind)