UQdeco2800 / 2021-studio-4

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Team 3 - Player Spawn Option (Sub-feature) #76

Closed scahill17 closed 3 years ago

scahill17 commented 3 years ago

Description As the player completes the first level, they pass through a portal to move on to the next level. This means the first level spawn is unsuitable for further levels, and hence more spawn animations will need to be designed. There will be two different spawn animations to enhance the gaming experience for the user giving them variety in animation aesthetic.

Examples Design inspiration of the spawn point/object will likely incorporate how past games utilised the use of a player moving through the portal. The idea for one of the animations is based off this teleportation https://www.youtube.com/watch?v=piLPLkSZhT8 whilst the other follows the concept that our virus seems to be terror-like, coming out of the ground like a typical dark enemy would.

Dependencies The design of these spawns for how the player arrives onto the scene and the colour of the portal light, will depend on Team 5 to ensure that the design integrates well with and is consistent with the level background.

Milestones List of sub-features you intend to have done, and in Main, before the end of the sprint.

Documentation User documentation

Members Anthony Longhurst (@scahill17) Zhaowei Zhang (@ZZWIris)