The integration of the lighting feature into the player sprite with the ability to toggle the light on and off to simulate a torch light.
Examples
Dark Areas: Areas that are dimly lit will require the player to activate the torch in order to navigate the map and avoid running into the enemies
Buying Torches: Players will need to purchase a new torch to navigate dim areas once the previous torch runs out. Adds tactical element of using torches effectively,
Dependencies
136
Milestones
[x] Integrate lighting into the player sprite(04/10)
[x] Let the lighting be toggled (05/10)
[x] Have torch timer with ability to buy new torches (05/10)
Description
The integration of the lighting feature into the player sprite with the ability to toggle the light on and off to simulate a torch light.
Examples
Dependencies
136
Milestones
Documentation
Members