This is just a small pull request but it affects the difficulty of the game so wanted to update it before everyone completed their user-testing.
Changes in this pull request:
Added a light source on spawners, blood bullets, and friendly NPCs
Decrease the size of projectiles to make it easier to dodge
Enemies will no longer knock the player backwards. This was to reduce any frustration of not being able to get close to the physical attack enemies. We can add this back in though if people miss this feature.
Enemies will now attack the player every 2 seconds that the player is within their hitbox (rather than only attack once)
Updated enemy and projectile hitboxes to more accurately represent them (although they are still just squares at this time)
Enemy density was adjusted to determine how much the player can push them.
Added a knockback to the players attack. This will vary depending on the values Team 2 set for each weapon. Note that I had to scale it by 100 due to the densities that were set on the enemies (density had to be high so they couldn't be easily pushed).
This is just a small pull request but it affects the difficulty of the game so wanted to update it before everyone completed their user-testing.
Changes in this pull request: