Discuss with other teams, gather ideas and create questionnaires to determine the win/lose conditions. At the same time, think about the image and display of the prompt (win/lose prompt box), during which our team will determine how and what to show based on player (other students) preferences.
Example
Survey: Aggregate questionnaire and interview data to design the logic/image according to the wishes of the majority of respondents
What/how to show prompt: According to the feature ticket, the prompt box will let the player know the state of the game and the choices they can make in next stage (after selecting the NPC).
Dependencies
[x] Information about basic win/lose condition relies on storyline (#64 ).
[x] Relevant display of prompt box relies on existing eviction menu (#51 ).
Milestones
Steps that need to be completed for this task:
[x] Step 1: Design the questionnaire and ready to use (Sep. 18)
[x] Step 2: Aggregate and analysis the data collected from questionnaire, then use wiki page to show the information/decision (Sep. 20)
Description
Task: Determine the basic image of prompt box and confirm the win/lose logic, e.g. Is some logic required ? Feature: Win/lose Condition for Selecting Traitor: Goal 1
Discuss with other teams, gather ideas and create questionnaires to determine the win/lose conditions. At the same time, think about the image and display of the prompt (win/lose prompt box), during which our team will determine how and what to show based on player (other students) preferences.
Example
Dependencies
Milestones
Steps that need to be completed for this task:
Completion Deadline: Sep. 20
Documentation
Member