Our team finally completed the design of the win win interface. That is, "lose" is displayed when the game fails, and "win" is displayed when the game succeeds. It also provides buttons to choose whether to exit the game or return to the main menu.
At the same time, the UI designed also meets the style design and task design of the game, which can be perfectly integrated into the game.
Dependencies
List any tasks on which this ticket relies. If there is already an existing ticket, reference it using #xx. If a task needs to be implemented, and the issue does not already exist, make a new ticket and leave it unassigned for someone else to take on. Ensure other team members are aware of the issue.
[x] The UI of mune needs to be unified with the overall design of the game. (#116 )
[x] The UI of mune relies on storyline (#64 ).
[x] Set up ending menu base on judge condition (#135 ).
Milestones
[x] Design and discuss alternatives (Sep. 23)
[x] Design questionnaires and collect feedback results(Sep.25)
[x] Confirm design style and material collection (Sep. 26)
Description
Task: Final. Feature: Ending menu
Our team finally completed the design of the win win interface. That is, "lose" is displayed when the game fails, and "win" is displayed when the game succeeds. It also provides buttons to choose whether to exit the game or return to the main menu. At the same time, the UI designed also meets the style design and task design of the game, which can be perfectly integrated into the game.
Dependencies
List any tasks on which this ticket relies. If there is already an existing ticket, reference it using #xx. If a task needs to be implemented, and the issue does not already exist, make a new ticket and leave it unassigned for someone else to take on. Ensure other team members are aware of the issue.
Milestones
Completion Deadline: Oct. 5
Documentation
Member