Discuss with other teams or potential users, gather ideas and create questionnaires to determine how and where to add the polishing elements (tranistion animation/special effects etc...). At the same time, think about the image and display of these during which our team will determine it based on player (other students) preferences.
Example
Survey: Aggregate questionnaire data to design the image and the way it appears according to the wishes of the majority of respondents
Where/how to show these elements: According to the feature ticket, for example, the purpose of adding a tranistion animation is to visualize the eviction process and enhance the user's experience (more interesting interactions).
Dependencies
[x] Win/lose condition for selecting the traitor (#122 ).
[x] Relevant display of animation/effect relies on existing eviction menu (#51 ).
[x] The image of npc for evicting relies on storyline (#64 ).
Milestones
Steps that need to be completed for this task:
[x] Step 1: Design the questionnaire and ready to use (Oct. 7)
[x] Step 2: Aggregate and analysis the data collected from questionnaire, then use wiki page to show the information/decision (Oct. 11)
Description
Task: Determine the basic image of transition animations and special effects , e.g. When and where need to add effects? What kind of animation effect the player wants to see? Feature: Improve features based on the win/lose logic and eviction menu: Goal 1
Discuss with other teams or potential users, gather ideas and create questionnaires to determine how and where to add the polishing elements (tranistion animation/special effects etc...). At the same time, think about the image and display of these during which our team will determine it based on player (other students) preferences.
Example
Dependencies
Milestones
Steps that need to be completed for this task:
Completion Deadline: Oct. 11
Documentation
Member