Open LIU-Evelyn opened 2 years ago
Step 1: Already integrated all corresponding sound into the eviction menu: https://github.com/UQdeco2800/2022-ext-studio-1/commit/786fd01fde45e3495c109d716874e7a38286c807 https://github.com/UQdeco2800/2022-ext-studio-1/commit/5326765583e781afcbe7c5b36130c2138f2b1628 https://github.com/UQdeco2800/2022-ext-studio-1/commit/704fb16908896c0a8113030b8ffc5e9c3888066b
Step2: Already integrated initial corresponding special effect when the correct/wrong prompt box pops up: https://github.com/UQdeco2800/2022-ext-studio-1/commit/657ad9286df1b5bc58a790c1ea63a70c743fbaff
Step 3: Improve the display effect and changed the effects colour https://github.com/UQdeco2800/2022-ext-studio-1/commit/8b4257eff84612e5025e33907282fbdaacfed5c9
Description
Task: Improve and Implement special effects and sound effects (the part really needed) and integrate it into the game environment Feature: Improve features based on the win/lose logic and eviction menu: Goal 5
In the current game, players can already experience the complete process of expelling traitors through the eviction menu, and smoothly trigger the win/lose logic associated with it. Whenever a player uses an element in the eviction menu, such as viewing a clue or selecting an NPC, the corresponding "clue window"/"prompt box" will pop up. Since "The Atlantis Sinking" is a puzzle game, in order to make the game more "juicy", adding appropriate animations and special effects between these action interactions can make the player's experience in the game more immersive.
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Milestones
Steps that need to be completed for this task:
Completion Deadline: Oct. 16
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