Open LIU-Evelyn opened 2 years ago
In order to let the player discover the extra functions of the card, the mouseover effect of the eviction card is designed. The color of the selected card will be more vivid (highlighted) (right) than the normal card (left). | Normal | Hover |
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September 5th: The initial idea of the information/clues window,in order to achieve the dreamy feeling of underwater elements, we set the background of the original window to be translucent: | with translucent background | without translucent background |
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September 6th: To better fit the theme of the game, some decorative elements have been replaced, such as the addition of starfish, shells, and dolphins. | with translucent background | without translucent background |
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September 10th: Some users feel that the translucent window looks too similar to the background, and when the eviction card is added with npc information, it may affect the text display of the clue window (it looks messy). Therefore, we replaced the window with a scroll, and increased the transparency (90%), then made some optimizations. The final design image:
Designed basic info about NPC: Design process
Description
Task: Design display effects of detailed eviction cards and information/clue windows Feature: Basic image and sub-feature of Detailed eviction cards: Goal 2
Based on feedback from completing goal 1, the display of detailed eviction cards has been determined through the studio. The interaction process will include two features: move mouse to cards (show the related basic information of NPC); click on cards (pop up a new window to show the related clues). Therefore, in this task, team will design the image and effect of the menu according to this.
Example
Dependencies
Milestones
Steps that need to be completed for this task:
Completion Deadline: Sep. 7
Additional goals
Documentation
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