Open ShokuJO opened 2 years ago
Hi guys, here is team7. Our team wants to know if specific clues have been created that allow players to identify the traitor? We might need that information to appear on the eviction menu. Sry for the bother #4
I do not ask about how to collect the clues. Just about a few brief clue points that allow players to identify which NPC is a traitor. If don't have those clue points at the current stage, that’s okay. We will remain this part to the next sprint. Thanks♪(・ω・)ノ
I do not ask about how to collect the clues. Just about a few brief clue points that allow players to identify which NPC is a traitor. If don't have those clue points at the current stage, that’s okay. We will remain this part to the next sprint. Thanks♪(・ω・)ノ
Basically clues should be on the collected fish scales, the initial idea was specific hair/clothes/eye color, but we have not confirmed that. We can discuss this later in the next sprint.
Description
The game's background outline is roughly that Atlantis is sinking, and players need to decipher to discover the betrayers who will lead to the silencing of Atlantis and protect it by expelling them. This requires a story line to introduce why the group appeared in Atlantis and what the motives of the betrayers are, and introduce the puzzles they need to face in each chapter. At the same time, in order to make players understand the game more quickly, we will design a game instruction interface to show players exactly how to operate.
SubFeature/component
-Storyline:Show the whole game's story background, character background, and story chapters. -Instructions:A dedicated page/in-game instructions to show players how to control the game
Examples
Dependencies
Background of the story of the characters relies on character design(#Team 1)
Milestones
Completion Deadline: Aug. 30
Extras (optional)
Documentation
Members