UQdeco2800 / 2022-studio-1

MIT License
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Melee Enemy Improvement #107

Open MichelleAsWell opened 2 years ago

MichelleAsWell commented 2 years ago

Description

In this sprint, team 4 will focus on the improvement of the melee enemies in the game. This will include dynamic spawning that responds to the day/night cycle, pathfinding behaviour, removal from the game when killed, and the implementation of a new boss enemy with unique mechanics for the final night of the game. We will also attempt to integrate animations for the enemies. As a tower defense game, enemy behaviour and variety is integral to the gameplay

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List of sub-features you intend to have done and in Master by the end of the sprint.

Completion Deadline: Sep. 13

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a-siroki commented 2 years ago

low fidelity final boss sketches after user interviews and research low-fidelity-sketch-final-boss-east-direction low-fidelity-sketch-final-boss-north-direction low-fidelity-sketch-final-boss-south-direction low-fidelity-sketch-final-boss-west-direction