Open MichelleAsWell opened 2 years ago
Note that a quick conversation with team 7 today (studio session 7/9/22) confirmed that all buildings will be attackable & destroyable by enemies, which will simplify the algorithm - less avoidance required
I went a little overboard with this one and tried to implement a repeated attack task, which has caused a lot of problems & wasted a fair amount of time. Note that this (having melee enemies attack more than once) might be worth implementing for the next sprint
Description
Task: Melee Enemy Pathfinding. Feature: Melee Enemy Improvements
Melee Enemies should attack the crystal in the centre of the map. They should move towards the enemy, stop when they encounter obstacles and, if the obstacle is not destroyable, should attempt to find their way around it. Enemies should appear to face the direction they are moving.
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Completion Deadline: Sep. 12
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