The atlas is the final component of Sprint 3. Once the designs are finalised, they will be compiled into a single graphics sheet where the structures’ coordinates will be called upon for final game implementation. This will be implemented so that the game can have faster loading times to help ensure a functional user experience.
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[ ] #209
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List of steps that need to be completed for this task.
Description
Task: Create sprite atlas for buildings designs Feature: #209
The atlas is the final component of Sprint 3. Once the designs are finalised, they will be compiled into a single graphics sheet where the structures’ coordinates will be called upon for final game implementation. This will be implemented so that the game can have faster loading times to help ensure a functional user experience.
Dependencies
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Oct. 4
Documentation
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