We will build upon our finalised graphics by adding defensive animations to our designs. These include laser, trap, and aura animations which inflict damage onto enemies when they move within a predetermined radius of a given structure. Multiple design and user testing rounds will be conducted accordingly based on user feedback given.
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Description
We will build upon our finalised graphics by adding defensive animations to our designs. These include laser, trap, and aura animations which inflict damage onto enemies when they move within a predetermined radius of a given structure. Multiple design and user testing rounds will be conducted accordingly based on user feedback given.
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Completion Deadline: Oct. 3
Documentation
Members