For this feature, we will be completing the integration of the UGS and the Range Service. This will including fixing aspects such as player movement on the map, changing entity locations in UGS for example. Under this feature too will be slight adjusting of the range service and main character features.
Components
Isometric Player Movement
Currently the player movement seems as if the player is floating and can move as it wishes anywhere in the map. It has been decided that this movement, to integrate better with an isometric world, should be along the gridtiles in almost a 'one direction at a time' experience.
Player/Enemy Positional UGS Updates
Furthermore, in terms of player and enemy movements they aren't currently being updated within the UGS. To further the accuracy of the range service and provide value to other teams these must be moving in the UGS.
Further Range Service Integration
The range service needs to be furthered in terms of accuracy and usefulness for other teams. Accuracy and relevant bugs need to be fixed.
Relevant Testing
After the completion and integration of these relevant parts, bother user testing and JUnit testing will be completed to make sure parts of integration weren't overlooked and that all implemented aspects make sense.
Dependencies
208
235
186
107
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
[x] #325 Oct. 10
[x] #324 Oct. 13
[x] #326 Oct. 15
[x] Final Debugging / Integration / Push Oct. 17
Completion Deadline: Oct. 18
Extras (optional)
[ ] Main character having sprite for having both amour and weapon
Description
For this feature, we will be completing the integration of the UGS and the Range Service. This will including fixing aspects such as player movement on the map, changing entity locations in UGS for example. Under this feature too will be slight adjusting of the range service and main character features.
Components
Isometric Player Movement
Currently the player movement seems as if the player is floating and can move as it wishes anywhere in the map. It has been decided that this movement, to integrate better with an isometric world, should be along the gridtiles in almost a 'one direction at a time' experience.
Player/Enemy Positional UGS Updates
Furthermore, in terms of player and enemy movements they aren't currently being updated within the UGS. To further the accuracy of the range service and provide value to other teams these must be moving in the UGS.
Further Range Service Integration
The range service needs to be furthered in terms of accuracy and usefulness for other teams. Accuracy and relevant bugs need to be fixed.
Relevant Testing
After the completion and integration of these relevant parts, bother user testing and JUnit testing will be completed to make sure parts of integration weren't overlooked and that all implemented aspects make sense.
Dependencies
208
235
186
107
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Completion Deadline: Oct. 18
Extras (optional)
Documentation
Members