Continuing work with the Crystal, this feature will see further work to achievements of the crystal particularly. From Sprint 2, the crystals functionality was its ability to upgrade on click and for the health to restore. In our attempt to finalise the crystal feature, Sprint 4 will see a general ‘clean up’ performed. Specifically in terms of popup and integration, crystal death animation, potential code smells.
SubFeature/component (optional)
Crystal upgrade popup and integration - To enhance general user experience, ensuring a message is delivered to the user upon crystal upgrade to signify a somewhat achievement.
Crystal death animation - this is in reference to the crystal health bar, specifically portraying when it reaches a health score of 0.
Dependencies
Dependency on the UI team in designing popup background for crystal upgrade
Design touch-up and collaboration with newly devised Design Committee
Description
Continuing work with the Crystal, this feature will see further work to achievements of the crystal particularly. From Sprint 2, the crystals functionality was its ability to upgrade on click and for the health to restore. In our attempt to finalise the crystal feature, Sprint 4 will see a general ‘clean up’ performed. Specifically in terms of popup and integration, crystal death animation, potential code smells.
SubFeature/component (optional)
Crystal upgrade popup and integration - To enhance general user experience, ensuring a message is delivered to the user upon crystal upgrade to signify a somewhat achievement. Crystal death animation - this is in reference to the crystal health bar, specifically portraying when it reaches a health score of 0.
Dependencies
Milestones
Programming Goals
Design Goals
Completion Deadline: Oct. 18
Documentation
https://github.com/UQdeco2800/2022-studio-1/wiki/Crystal-Managment
Members