UQdeco2800 / 2022-studio-2

MIT License
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[FEATURE] Augmenting the capabilities of combat items #150

Closed NishaVashist0 closed 2 years ago

NishaVashist0 commented 2 years ago

Description

For the third sprint, our team will be focussing upon the capabilities associated with equipping each weapon. In previous sprints within the configuration of each weapon unique statistics were assigned this includes weight, materials, cooldown and damage. These statistics have an impact on the game play. For example, the weight of the weapon will impact the player's speed and ability to move around the environment. Hence, the focus of this sprint centres around implementing the associated effects of our weapons in the game play. As a result this also includes implementing the different effects buffs have on each weapon.

Due to the collective studio decision to remove level 3 from the original gameplay, the addition of level 3 weapons was also removed. Having said this, we will be animating all the weapons created within the previous sprints and the visualisation of the argumentation of the weapon. Additionally, we will be creating a new bow and arrow weapon which will require a new projectile function to be implemented.

Lastly, the functionality and the animation will work coherently with each other. This means the functionally equipped weapon will play its animation.

This feature is important to the game, as it impacts the players strength to attack enemies and progress through the game.It is hoped it encourages the player to keep playing.

SubFeature/component

Note: JUnit testing and User Testing will be done throughout the sprint and therefore is a given even though not specifically mentioned within the sub features.

Dependencies

Milestones

Completion Deadline: 4th of October

Extras/ Considerations for next Sprint:

Documentation

Members

madifeddema commented 2 years ago

@PurrplePandaa @NishaVashist0 and @madifeddema we've completed all animations for weapons and buffs on weapons