Closed LachlanBenson closed 2 years ago
Attack animation now plays based on the weapon that the player is holding in their hand
Still to do - make a still image appear of the weapon before pressing attack
Attack animation now plays when weapon is equipped. Figured this was acceptable rather than a still image - just means the player tests out the weapon when they equip it.
Would like assistance from someone with disposing of the weapon atlas upon "unequip" or "drop"
hey @PeterOu8 are you able to assist with the final coding-related item for this task?
Sure thing!
The animation will be correctly disposed of after unequipping now.
Currently, animation is played based on weapon, plus the associated buff effect. will need to see how this works with stationary animation.
The animation will be correctly disposed of after unequipping now.
thanks Peter!
Description
Task: #200 Feature: #150
This task involves harmonising the various animations which will be created for each weapon, ensuring that the corresponding attack animation is played dependent on the weapon that is equipped.
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Completion Deadline: Sept. xx
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