This task involves considering the damage dealt to and received by enemies to ensure that combat is a balanced and enjoyable experience for the player.
The damage and weight parameter of weapons in source/core/assets/configs/Weapons.json will be changed so that no weapons are too overpowered or underpowered.
Example
Weight of Trident decreased as the former trident weight makes the player moves too slowly.
Dagger damage increased so that it deals higher damage compared to when no weapon is equipped, so that the player's base damage is not higher than any of the weapons' damage.
Milestones
List of steps that need to be completed for this task.
Description
Task: Combat balance changes Feature: Implement Weapon Logic
This task involves considering the damage dealt to and received by enemies to ensure that combat is a balanced and enjoyable experience for the player. The damage and weight parameter of weapons in
source/core/assets/configs/Weapons.json
will be changed so that no weapons are too overpowered or underpowered.Example
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Oct. 04
Member