Walking sound continues into pause menus and transition screens.
How To Reproduce
Steps to reproduce the behaviour:
Case 1:
Hold movement key (W, A, S, or D)
Open inventory , crafting screen, or pause menu
Or
Case 2:
Hold movement key (W, A, S, or D)
Begin level transition
Or
Case 3:
Open inventory , crafting screen, or pause menu
Hold movement key (W, A, S, or D)
Expected Behaviour
(Case 1 & 3) Sound will either continue to play during screens where it shouldn't or start playing during already open screens .
(Case 2) Sound will play through transition and will 'layer' with walking sound on level 2.
Additional Context
Problem lies within the utilisation and implementation of sound effects not having a proper cleanup or dispose function for opening menus or swapping screens.
Final Fix
(Case 1) Sound continues into pause menus for as long as the key is held, once key is released the sound stops.
Description
Walking sound continues into pause menus and transition screens.
How To Reproduce
Steps to reproduce the behaviour:
Case 1:
Or
Case 2:
Or
Case 3:
Expected Behaviour
(Case 1 & 3) Sound will either continue to play during screens where it shouldn't or start playing during already open screens .
(Case 2) Sound will play through transition and will 'layer' with walking sound on level 2.
Additional Context
Problem lies within the utilisation and implementation of sound effects not having a proper cleanup or dispose function for opening menus or swapping screens.
Final Fix
(Case 1)
Sound continues into pause menus for as long as the key is held, once key is released the sound stops.(Case 2)
Fixed.(Case 3)
Fixed.