Health Bars show the correct colour for enemy buildings
Health bars now also display upon selection of the entity using the SelectableComponent
Health Bars are now a little bit more visible when zoomed out
Team 6's buildings now have health bars. This includes adding configs that specify the fields in the CombatStatsComponent (e.g. health) for each new building.
Loading screen now uses blurred background so the focus is on the loading bar
Forgot to change TownHall collider to fit the new texture last sprint. Now fixed
Performance display (FPS, RAM, etc.) no longer blocked by spell UI
In game, you should now be able to
select entities and their health bars will appear.
see the performance display was moved down under the spell UI
Changes:
SelectableComponent
CombatStatsComponent
(e.g. health) for each new building.In game, you should now be able to