UQdeco2800 / deco2800-2017-rocketpotatoes

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Player Character Attributes/Abilities - Team 4 #12

Open aishadalila opened 7 years ago

aishadalila commented 7 years ago

Description

For this feature, we will focus on the player's primary abilities as well as its attributes. Because this is a tower (tree) defense game, the player will need to be equipped with certain attributes.

SubFeature/component (optional)

Player's Abilities: There are four main attributes of the players:

Attribute Description How it works?
Strength Determine the player’s endurance. It will focus on the player’s maximum health rate and health recovery rate from attack. The player will also have a strength stat that displays how much they could carry in their inventory. Each point of strength enables the player either to increase their health by 10% or increase their health recovery rate by 5% per minute.
Agility Determines the player's dexterity and rate of movement. It will focus on the player's speed to build towers (trees). Each point of agility enables the player either to increase their speed by 15%.
Immunity Determine the player's maximum restoration power. It will focus on the player to restore the towers (trees) as well as the regeneration of the potatoes plantation. Each point of immunity enables the player to either restore the towers by 10% or potatoes plantation by 5%.
Power Determine the player's special abilities. It will focus on the player's ability to increase their power in order to grow trees faster. The player's special abilities will be upgraded based on the items/inventories found by the player throughout the game.

Dependencies

Currently, there is no dependency of this ticket since it is the first implementation of the player's abilities. However, there is also other tickets that can be collaborated with this ticket which is ticket #5 and #19.

Milestone

List of features you intend to have done and in Master by Checkpoint 1

Extras (Optional)

Members of Group 4

rroesly commented 7 years ago

Hi guys, I have made changes to the tickets. Please feel free to update if there are any ideas that are pop up your brilliant minds.

Leggy commented 7 years ago

As said in slack:

I suggest thinking about how your feature can fit into the rest of the game, and whether strength, agility, immunity and intellectual are the best skills for the game. Something that would be interesting is a strength stat that affected how much the player could carry in their inventory. Maybe agility can give them short bursts of sprint Currently I believe we’re not going with the idea of player’s attacking enemies, instead they use trees to do the attacking, and tend to the forest.

aishadalila commented 7 years ago

Made changes to the ticket, specifically under player attributes.

Leggy commented 7 years ago

Approved.

Leggy commented 7 years ago

Just a reminder: please update your tickets regularly. This counts toward your project participation.