Closed gwaldron closed 6 years ago
…t a releaseGLObjects pass on data in an inset view (which was causing shared texture objects to be detroyed and textures to turn black). Also added a test to ExamplePicking to delete the inset.
(BTW, this also works with the debugging cameras now.)
…t a releaseGLObjects pass on data in an inset view (which was causing shared texture objects to be detroyed and textures to turn black). Also added a test to ExamplePicking to delete the inset.
(BTW, this also works with the debugging cameras now.)