Added the doublesided property to ProjectorPrefs to toggle whether to project on to backfacing polygons. Default is false. Enabling this will let you project on the interior of a planetarium sphere
Fixed the ProjectOnEntity.glsl shader to consider the same constraints as the terrain projection shader, namely backfacing polygons and max range, which were not being considered before.
doublesided
property to ProjectorPrefs to toggle whether to project on to backfacing polygons. Default is false. Enabling this will let you project on the interior of a planetarium sphere