Open SpencerP23 opened 2 years ago
The way to get pathing to work efficiently using a*:
-add empty object to scene, center, name a* -give pathfinder script -use 2d grid for shape -width and depth to fit all of level -node size .45 -connections 4 (0 erosion iterations) -2d psychics -collision testing with collider type circle, diameter 5, layer water (or whatever layer the tile set is on, best if isolated on it's own layer)