Closed ReidBix closed 7 years ago
@willwill96 You might want to check these out if you don't have another issue that you want to do.
I believe the first bullet point is due to the pause menu's inventory not being fully implemented yet (the inventory screen only updates when the game begins). I can work on that too though, if no one else is already doing that.
Oh didn't even realize that, it should be a pretty quick fix though. Just have an update function in ItemScript that can be called anytime the inventory is updated. @willwill96 (Note: I won't see the comments immediately unless you do the @ thing).
Done. Great work @willwill96