Uberi / Minetest-WorldEdit

The ultimate in-game world editing tool for Minetest! Tons of functionality to help with building, fixing, and more.
https://forum.minetest.net/viewtopic.php?f=11&t=572
GNU Affero General Public License v3.0
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Unable to load saved things #231

Closed Alatarius closed 6 months ago

Alatarius commented 1 year ago

Just as the title says, I saved many things successfully and tried to use them in a new world but it always gives me the error "Unable to load [saved name]".

I am using the most recent version of mt and playing minetest_game. All world gen options and mods are identical in worlds.

sfan5 commented 1 year ago

Can you post an example file that won't load?

Alatarius commented 1 year ago

Can you post an example file that won't load?

I tried to copy the schems folder to my new world and now I get this error and world crashes on startup and returns to the main menu:

AsyncErr: Lua: Runtime error from mod 'ebiomes' in callback on_playerReceiveFields(): Unknown node: poisonivy:climbing stack traceback: [C]: in function '__index' D:\Games\Minetest\bin..\builtin\common\item_s.lua:229: in function <D:\Games\Minetest\bin..\builtin\common\item_s.lua:228> [C]: in function 'add_node' D:\Games\Minetest\bin..\mods\we_undo\init.lua:1073: in function 'add_node' ...netest\bin..\mods\worldedit\worldedit/serialization.lua:257: in function 'we_deserialize' D:\Games\Minetest\bin..\mods\we_undo\init.lua:1080: in function 'deserialize' ...netest\bin..\mods\worldedit\worldedit_commands\init.lua:1497: in function 'func' ...netest\bin..\mods\worldedit\worldedit_commands\init.lua:55: in function 'func' D:\Games\Minetest\bin..\mods\we_undo\init.lua:46: in function 'func' ...st\bin..\mods\worldedit\worldedit_gui/functionality.lua:141: in function 'execute_worldedit_command' ...st\bin..\mods\worldedit\worldedit_gui/functionality.lua:845: in function <...st\bin..\mods\worldedit\worldedit_gui/functionality.lua:835> D:\Games\Minetest\bin..\builtin\game\register.lua:446: in function <D:\Games\Minetest\bin..\builtin\game\register.lua:432>

sfan5 commented 1 year ago

You need to have the same mods installed on the world you are loading the schematic in as in the world it was created from. Improving the error message for this is an open point (#210).

Alatarius commented 1 year ago

You need to have the same mods installed on the world you are loading the schematic in as in the world it was created from. Improving the error message for this is an open point (#210).

They are the same. That's the strange part.

Alatarius commented 1 year ago

When I saved my build I have the entire region around the build but when it loaded it did this:

WE Load error

[edit 1 and 2] All the building materials were default but those didn't load only loaded odd materials from other mods. This screenshot was before the crash

Alatarius commented 1 year ago

Just found a new error. WE won't save an entire build. It's a 3-story mansion of around 50000 nodes and we only saves about 1/5 of that.

WE save error

sfan5 commented 1 year ago

They are the same. That's the strange part.

They're not or this wouldn't be happening. Other causes can be different mod versions or mods somehow differently configured.

Just found a new error. WE won't save an entire build. It's a 3-story mansion of around 50000 nodes and we only saves about 1/5 of that.

Are you going off the numbers alone? Air nodes are not saved so it's natural for the actual number to be less than the area volume.