Closed est31 closed 9 years ago
+1, I tested this on my server, where we had a hole in the map. //delete worked wonderfully.
Looks good to me!
Seems like a duplication of functionality. The builtin command takes position params but it's othersise the same.
Also, this can be used for DoS if it's used with less-than-latest servers.
For DoS? Please explain? Is //set air
more efficient than this command? Still I think this command is better because you can mistakenly set the wrong coordinates to the /deleteblocks
command, but with //pos
you immediately see the area to be removed.
Eh, nevermind the DoS issue, since you need the worldedit
priv.
I think this should have a more descriptive name, like delete-blocks
, so that players don't assume it's just an alias for set air
.
ok, will change it to //deleteblocks
.
changed.
now the commit message is changed too.
ok closing this, and re-opening with a new branch. dont want this pointing to my master branch.
The delete command is useful for example when there are issues with the mapfile, or somebody wants to restore some griefing to nature.