Open Code-Chops opened 11 months ago
Hi! Wow, when I made this repo it was mainly so I wouldn't lose the code, I never expected anyone else to want to do something with this :D
If you email me at sander@ -my-github-username- .nl , I will send you the images.
I don't know how easy the game is to decompile, I have no experience with that unfortunately. I'd be happy to help any way that I can though. It still bugs me that I haven't figured out how collision data for this game works!
Groet, Sander
Pinging @MariovanZeist , who programmed this game. Just maaaaaybe he can share some info after 27 years?
Hi @Ugoku and @Code-Chops ,
There is not much info I can give you I am afraid, the only thing I remember is that I probably used the Borland C++ compiler,
I have asked my friend group to see if we had the source code of Yogho Yogho somewhere lying around, but sadly that was not the case. So it seems decompiling is the only way to approximate the source.
While asking around my friend Laurens had a "funny" story about how he had to place the bonuses in a level, apparently, we created a text file with a vague outline of the level, and he had to place a-z
characters in the txt file so we could import it again to place the bonuses... Not very high-tech 😁but it got the work done.
I may have some original GFX lying around (asking another friend atm, but he hasn't replied yet) maybe you guys would like that.
Thank you for the reply! And thank you for creating such a great game. And I hope you hear something from your friend soon
@Code-Chops He just replied, and he has some graphics (not sure what, but we will see), He is on holiday now so when he returns he will send them to me,
Thank you for your time and effort for trying to get the Yogho Yogho resources out of the game. I have difficulties running PHP on my laptop, could you provide me the image outputs of the resources?
Do you know if it's possible to decompile the game easily?