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UkoeHB
/
renet2
Server/Client network library for multiplayer games with authentication and connection management made with Rust. Forked from renet.
Apache License 2.0
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Investigate high bandwidth at high tick rate
#20
UkoeHB
opened
3 weeks ago
3
example on how to use WebTransport
#19
mirsella
closed
1 month ago
9
RenetChannelsExt doesn't seem to be implemented for RepliconChannels
#18
mirsella
closed
2 months ago
6
Add support for the latest replicon master
#17
Shatur
closed
2 months ago
0
Support for WebSockets
#16
jwric
opened
4 months ago
0
Add support for WebSocket transport
#15
jwric
opened
4 months ago
0
Add support for web server URLs
#14
UkoeHB
closed
4 months ago
4
Upgrade to Bevy 0.14.0-rc.*
#13
zhaop
closed
4 months ago
2
Take URL instead of SocketAddr in WebTransportClient and WebTransportClientConfig
#12
jwric
closed
4 months ago
12
Fix version mismatch among h3 dependencies
#11
jwric
closed
5 months ago
0
Version mismatch among h3 dependencies
#10
jwric
closed
5 months ago
2
Split UI code out of RenetServerVisualizer::show_window into ::draw_ui
#9
zhaop
closed
5 months ago
0
Fix typo "Round Time Trip" -> "Round Trip Time"
#8
zhaop
closed
5 months ago
1
More accurate packet sizes
#7
UkoeHB
opened
7 months ago
0
Move WebTransport stuff to separate crate
#6
UkoeHB
opened
7 months ago
0
More WebTransport server configs
#5
UkoeHB
opened
7 months ago
0
Improve reconnect turnaround time
#4
UkoeHB
opened
7 months ago
0
Optimize RenetServer receive_message
#3
UkoeHB
opened
7 months ago
0
Optimize NetcodeServerTransport socket access
#2
UkoeHB
opened
7 months ago
0
Optimize WebTransport client packet allocation
#1
UkoeHB
opened
7 months ago
0