Open RealMook3d opened 4 years ago
Thanks for the report. Can you attach a .3mf file that reproduces the problem?
Please include a log file if you haven't already.
The issue can be easily reproduced with the reproduction steps. But here is a project file if necessary: ironing_cutting_mesh.zip
This is, currently, expected behaviour. The "modify settings of overlap" per-model setting breaks up the model into multiple models, and then allows changing per-model settings of the extra model. Breaking up the model into multiple models also inherently causes the contours of the walls to break up, the skin lines to not match up any more, etc.
This is sort of inherent in how this was designed. I'll propose this to the team to see if there is anything that can be done to change this, maybe they have an idea. But I don't have high hopes here.
Hi, guys! Sorry, I wasn't able to answer earlier! I hope that it will be put in the road map at least. Some places (or layers) need Ironing and some not. In many cases this saves a lot of printing time. The same thing with the "resolution". If I need to print fine details (some text for example) in one single place then it would be the real time saver to make just a single small volume printed with 0.3mm lines (0.4 nozzle). I've did that trick already but it would be cool if it was supported officially.
Related ticket in our internal system: CURA-7255
Application version 4.5.0 Beta
Platform Win7 64bit
Printer Custom (Tevo Flash)
Reproduction steps
Screenshot(s)
Sorry, no screenshots. It's easy to reproduce. Looks like it forms another mesh inside your model. And overlaps in a weird manner. Maybe a boolean operation involved and calculates a model's mesh's polygonal walls wrongly.
Actual results Got a damaged mesh which leaded to a broken sliced results (holes!)
Expected results The actions should remove Ironing from the main model in the "modified" (settings) volume (the "Eraser" which then used to change settings, not to erase supports).
Project file Sorry, not yet. Will add if it's critical.