UltimateBoomer / Resolution-Control

more control over the resolution at which minecraft's 3D portion is rendered
MIT License
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feature request - more scaling algorithms #10

Open wb1016 opened 3 years ago

wb1016 commented 3 years ago

increasing rendering resolution didnt make visuals better than i expected. main reason is lack of scaling algorithm. distant objects loose its details and pixelifies. bicubic scaling or something similar may be a solution.

Rajbir98 commented 2 years ago

Bilinear can be also a good option

ghost commented 2 years ago

Unfortunately you'd have to do it manually since gl11 doesn't provide automatic bicubic mipmap generation. Otherwise I would gladly make a pull request but I'm not experienced enough to do that. (It'd be like a few lines of extra code in a Vulkan implementation)

uuigdevt47 commented 1 year ago

Lanczos will work very well too.