Closed viniciusjarina closed 5 years ago
You can enable MSAA in Ultraviolet by setting MultiSampleBuffers
to 1 and MultiSampleSamples
to an appropriate value (such as 2 or 4) on your OpenGLUltravioletConfiguration
object during context creation.
How use Ultraviolet to Draw Primitives using Anti-Alias
MG seems is not implemented for DesktopGL https://github.com/MonoGame/MonoGame/issues/6199
Thank you very much, and good job, Ultraviolet seems like a great replacement for MG