UltravioletFramework / ultraviolet

The Ultraviolet Framework is a .NET game development framework written in C#.
https://github.com/UltravioletFramework/ultraviolet/wiki
MIT License
541 stars 46 forks source link

Anti-Aliasing DrawPrimitives #116

Closed viniciusjarina closed 5 years ago

viniciusjarina commented 5 years ago

How use Ultraviolet to Draw Primitives using Anti-Alias

MG seems is not implemented for DesktopGL https://github.com/MonoGame/MonoGame/issues/6199

Thank you very much, and good job, Ultraviolet seems like a great replacement for MG

tlgkccampbell commented 5 years ago

You can enable MSAA in Ultraviolet by setting MultiSampleBuffers to 1 and MultiSampleSamples to an appropriate value (such as 2 or 4) on your OpenGLUltravioletConfiguration object during context creation.