I am a bit concerned about this addition. My understanding is that GL_QUADS was deprecated in OpenGL 3.0. Furthermore, most other graphics APIs with which I am familiar don't support rendering quads natively, which would make this difficult to port if I ever write an alternative graphics backend.
I am a bit concerned about this addition. My understanding is that GL_QUADS was deprecated in OpenGL 3.0. Furthermore, most other graphics APIs with which I am familiar don't support rendering quads natively, which would make this difficult to port if I ever write an alternative graphics backend.
What is your use case which requires this?