Closed mymzc4njm closed 2 years ago
This is an encrypted PSB, but since it's PSBv4, FreeMoteViewer (and PsbDecompile) can still handle it with my Dullahan Load tech (load/unpack encrypted PSBv3+ models, but unable to repack unless you find the key).
So, it's not caused by encryption.
In fact, the model is rendered, but not at the (0,0) position. They set those textures to be shown at (10.5, 1069) . Because of that, you have to drag the canvas until the "Center" (indicates the center point position) in title bar reached (-10.5, -1069) , then you would see the model.
I have no idea why they made models like this. Maybe a kind of "obfuscation". But this may slightly affect the performance in a bad way if they didn't configure a correct clipping size...
This is an encrypted PSB, but since it's PSBv4, FreeMoteViewer (and PsbDecompile) can still handle it with my Dullahan Load tech (load/unpack encrypted PSBv3+ models, but unable to repack unless you find the key).
So, it's not caused by encryption.
In fact, the model is rendered, but not at the (0,0) position. They set those textures to be shown at (10.5, 1069) . Because of that, you have to drag the canvas until the "Center" (indicates the center point position) in title bar reached (-10.5, -1069) , then you would see the model.
I have no idea why they made models like this. Maybe a kind of "obfuscation". But this may slightly affect the performace in a bad way if they didn't configure a correct clipping size...
Thanks, UlyssesWu. This is あざらしそふと(developer)'s frist try e-mote. So maybe it could have been difficult to make. Or because Artemis engine? I don't know why too.
Game name: アマエミ (https://vndb.org/v32183) PC, Artemis engine
(Sorry for bad English) "iro_0.psb" can't view(FreeMoteViewer). And mmo file(EmtMake) can't open E-mote Free Movie Maker. I don't know why, maybe encrypted? Can I decryption? But I don't know cryptKey...
iro_0.zip