Closed T-Dark0 closed 3 years ago
Update: Downgrading VanillaFix to 1.0.7-72 seems to be a functional workaround. I haven't tested the versions between 1.0.7-72 and 1.0.10-99, however.
Should I open this issue on VanillaFix's tracker as well?
It probably has to do with mixins... If our bewitchment mixins is outdated or VanillaFix's Mixins is outdated is something i cannot see... but that seems to be one of the issues
Confirmed that VanillaFix 1.0.10-150 (latest) corrects this issue.
Thank you, all!
This issue is not unique to Vanilla Fix. I'm having this issue as well and downgrading Bewitchment from 0.0.22.44 to 0.0.21.10 resolved it for me. I'm in Australia and it's 4 am and my brain is mush but I can provide whatever logs or further information on what mods we're using when I wake up. But it is definitely not limited to Vanilla Fix and I read in https://github.com/SpongePowered/SpongeForge/issues/3069#issuecomment-581149982 that it is a problem with anything that uses a mixin version of 0.8 or higher conflicting with ones that use the older way of doing it
Aha, I figured it out actually - For me it was updating JustEnoughIds... That let me upgrade to the latest bewitchment just fine
Expected Behavior
VanillaFix's presence or absence should presumably not cause the game to fail launching
Actual Behavior
VanillaFix's "your game crashed" screen pops up (See screnshoot 1)
Steps to Reproduce
1: Install multiMC 2: Create a vanilla 1.12.2 instance 3: Add forge 4: Put Bewitchment and dependencies in the mods folder 5: Put VanillaFix there as well 6: Launch the game, and it will crash
Version of Minecraft, Bewitchment, Forge, Patchouli, and Baubles used
Minecraft: 1.12.2 Bewitchment: 1.12.2-0.0.22.40 (also tried with 1.12.2-0.0.22.39) Forge: 14.23.5.2854 Patchouli: 1.0-21 Baubles: 1.12-1.5.2
VanillaFix: 1.0.10-99
Screenshots encouraged
Logs, in the event of a crash
Crash log
If this is a question, developer commentary, or a suggestion, ignore this template
NOTICE FOR TRANSLATIONS: Feuerwurm is untranslatable, and this is deliberate. It is derived from "fire" and "worm" in German, due to past names of said mob having issues with translations in some languages, mainly Romance languages. However, if your language does not use Latin characters, translate it into your equivalent of either "Fire Snake" or "Fire Worm." Yes, I'm aware Bearded Fireworms are referred to as such as in German. But you can expect those never in this mod.